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Rotmg Fighting Oryx Over and Over Again

Patch, Release Notes, Update Tags: anti-bots, deadwater docks, patch notes, rework, sprite world, summoner

Hello Realmers,

Nosotros haven't been this excited with a release in a long time! Today nosotros are unleashing a new class, the Summoner, and introducing ii major dungeon reworks: Deadwater Docks and Sprite World. At that place is also a new notification organisation and a Knowledge Base website.

Finally, nosotros accept rolled out the biggest anti-bot measures ever in the history of the Realm. This gives us more than and better tools to work with in the next couple of weeks to brand certain those pesky petty buggers don't bug yous again. The bots will not magically disappear but we will keep on working on improving these measures. We feel enthusiastic nigh them and hope yous will also see the difference!

The Summoner

The subtle power sensed beyond the realm was merely the beginning. Winds of change. Some Heroes of the Nexus were expectant over what this whole new ordeal would be almost.

Others didn't wait, though.

Priests and Sorcerers, both reliant on drawing their magical powers from divine or arcane entities, institute together a common point. They realized their magic was all about agreeableness, and manifestation of powers in reality, much contrary to the ritual-based spells of the Wizards or the dark, forbidden arts of the Necromancers.

So a small-scale portion of them started investing time and effort in this unknown field of magical expertise. They tried evolving the concept of the Sorcerers' scepter magic as a catalyst. They explored the Priests' skill of invoking the favor of foreign entities.

And one day, from the efforts of these Heroes, the Summoner course was born.

It soon was the rage across the Nexus: The ability of summoning powerful creatures, some of them enemies of Oryx and willing to fight for the Heroes, others just too strange for our agreement, but nevertheless willing to grade a solid bond with them and their cause.

And on the designated day where the Nexus mages performed the traditional ritual to expletive Oryx into a Craven (fifty-fifty if merely for a short fourth dimension), the Summoners joined the fight!

Overview

The Summoner is the 17th class in the game. She spawns monsters to fight for her and boost her harm output. The class uses wands, robes, rings, and her unique mace ability. The mace ability allows you to spawn and command creatures. Or as we will telephone call them – Summons.

It is designed equally a safer form for players who like to call back strategically and exercise high damage. The Summoner relies on proficient timing and smart placement of her Summons to accomplish the class'  maximum potential.

The Summoner uses the following gear:

  • Weapon: Wand
  • Ability: Mace
  • Armor: Robe
  • Any Accessory or Ring

Unique Power – Mace

You can accept upwards to three Summons at a fourth dimension. You must click on a valid point on the map (not occupied by solids) to spawn creatures. Summons will move in a few different means depending on the specific abilities you are using.

The most common one is moving to the point you click with the Summon Command button (by default, the middle mouse button!). This behavior applies to all tiered Maces and some of the UT's. You can also remap the Summon Control push to any other button.

Yous tin can click to order them to move or y'all tin can hold the push button and they'll motion continuously. Other motility types include static, orbiting the Summoner, following the Summoner or orbiting around the spawn betoken.

How to Unlock

Summoner is located relatively far in terms of the new role player loop: The class unlock requirements are level 20 on Magician and Mystic.

Stats

Tiered Maces Showcase

UT Maces Showcase

Drops from the Beekeeper. Campaign reward.
Drops from the Crystal Prisoner. Drops from the Son of Arachna, Glowing Eggs, and iv Giant Egg Sacs.
Possible reward from Shards of the Intern. Drops from Limon the Sprite Goddess.
Drops from the Automobile Servers.

Scientific Summoner Ready (ST Set) Showcase

The Scientific Summoner Prepare brings the power of engineering science to your hands (and mace) by allowing a very charismatic mace that becomes more powerful with each ready piece you lot wear! To chief this fix, you lot volition need to hone your timing to brand the best apply of the B.O.O.Thou. Explosive!

Summoner Changes

This summary lists changes for those of you familiar with Summoner from Public Testing.

  • General balance adjustments on all maces. Please have a wait at the showcase to encounter their final parameters.
  • Fixed B.O.O.Yard. tooltip visuals.
  • Move of Summons that follow the mouse cursor has been reworked and now have a bit more organic pathfinding.
  • Motion of Summons that follow the mouse cursor motion a scrap slower now.
  • The distance at which your Summon teleports back to y'all has been gear up at effectually 12.v tiles, approximately near the Fog of State of war radius.
  • Stock-still some inconsistencies with projectiles emitted from Summons and their interactions with certain obstacles.
  • Fixed minor inventory visual glitches for maces.
  • Summoner statues for the Vault have been added.
  • Error items for Summoner and Bard have been added.
  • Boob and Zombie enemy versions of the Summoner take been added.
  • Summoner Agent of Oryx power particular has been added to the respective token pool.
  • Blueprints for new items in this patch have been added.
  • Summoner added to class unlocking progression, requiring level 20 on Wizard and Mystic.

Notes

We have received several suggestions for alternate control configurations or fundamental binding options. The control scheme in this release will be similar to the ane you know from Public Testing, but we'll be monitoring how players apply Summoner and these options will be considered for future releases.

Sprite World

The Sprite Earth is joining the many other godlands dungeons to be reconstructed in the past several months! The visuals have been completely redone, maintaining yet expanding on the dungeon's uniquely abstract style (even the background elements are animated!). A diverseness of custom maps should make dungeon much more than interesting to navigate, and enemy diversity has been improved and increased.

Limon has of course received a rework besides, now with multiple dissimilar phase possibilities to proceed her feeling fresh even when grinding many Sprite Worlds in a row. We wanted to make certain Limon (and the whole dungeon) are even so very brusk for maxed characters to not pad out the process of maxing dexterity, while besides making it a more than balanced and engaging learning experience for fresh level 20 players. We sincerely promise you enjoy this remake!

Deadwater Docks

Deadwater Docks has finally caught up with the Pirate Cavern on the reconstruction train! This once bland area is at present a gloomy, fully realized pirate colony. Tons of different rooms, extra high enemy multifariousness, environmental hazards, and a majorly upgraded fight against the new pirate king Jon Bilgewater look! As with other reconstructions, we've continued to emphasize some degree of environmental storytelling as well to make dungeons similar this feel more complete.

Deadwater Docks is also no longer a drop from the Crystal Prisoner, instead coming from a make new god: the Corsair Crab. He'll shuffle effectually with a crab-similar side to side movement and try to inflict massive harm with his wave assault, peculiarly if he exposes y'all.

There is also some other crustacean involved with the docks, a giant enemy crab known to the pirates as the "Calamity Crab." This creature volition wander around the unabridged dungeon in search of players, savagely attacking anyone they find. Both running away and standing your ground are valid options for dealing with this beast, so make up one's mind apace before your grave becomes the latest rave site.

If you'd like to see the Sprite World and Deadwater Docks discussed in more particular, feel gratuitous to check out our latest video if y'all didn't grab it before!

Other Reconstruction Adjustments

Nosotros have made in-depth adjustments to some of the dungeons that already went through a reconstruction.

Crawling Depths Changes:

  • Lowered corporeality of Crawling Spider Hatchling coming from egg sacs
  • Lowered HP of Crawling Spider Hatchling, Itch Greyness Spider, Crawling Ruby-red Spotted Spider and Crawling Grayness Spotted Spider
  • Tweaked behaviors of multiple enemies to avoid them cluttering in unreachable spots for too long
  • Slightly reduced overall length of the dungeon
  • Added a new type of narrow rooms
  • Increased the amount of greater spiders and egg sacs per room
  • Egg sacs activated by walking nearby now activate other ones within a few tiles. Killing egg sacs will nonetheless only activate that specific ane.
  • Increased the chance of the treasure room spawning
  • Added a small take chances for one-five Glowing Eggs to spawn in a normal room.
  • The boss room now no longer contains egg sacs on the outskirts
  • Son of Arachna's spider web now covers a much bigger area giving players more space to dodge
  • The spider web now have breaks between threads at all time rather than merely during the ruddy web stage
  • Spider web spokes shots now take a lower shot speed
  • Added a variety of grace periods and telegraphs to Son of Arachna
  • Fixed an outcome where Son of Arachna would not reverse properly if rotating counter-clockwise in the second phase
  • Behemothic Egg Sacs no longer heal Son of Arachna
  • Updated Son of Arachna tiered item distribution, with a higher chance at weapons.
  • Sting Spider now drops tiered items as well as a Potion of Wisdom
  • Son of Arachna's web spokes now shows up as white dots on the minimap
  • Son of Arachna's Giant Egg Sacs now testify up as their respective colors dots on the minimap

Woodland Labyrinth Changes:

  • Lowered minion spawn rate from the boss
  • One time the minion cap has been reached, all minions need to be cleared before the boss gets to spawn some more
  • Lowered the hard cap of minion spawn per stage
  • Improved Micro Megamoth Sentinel behavior to protect the boss less
  • Lowered Micro Megamoth Watch'southward confuse shot speed and increased damage
  • Lowered charge per unit of burn and added a longer initial get-go to Micro Megamoth Sentinel'southward attack
  • Increased accuse speed on Micro Megamoth Sentinel
  • Added telegraph to Mammoth Megamoth's jab during its orbit phase
  • Lowered burn rate of Mammoth Megamoth's attack during its orbit stage
  • Lowered the average speed of Mammoth Megamoth during its orbit phase
  • Added a slight filibuster before next footstep of Mammoth Megamoth's wave phase and center phase
  • Added diverse grace periods to a few attacks that missed it
  • Fixed an effect where Murderous Megamoth would blink in and out of invulnerability if all nearby players were invisible
  • Increased the size of the green projectile on Murderous Megamoth's follow attack
  • Increased the size of turrets
  • Turrets should no longer generate shut enough for their shot to reach the boss room
  • Megamoth Larva and Murderous Megamoth should no longer be able to leave the boss room or become stuck in the hallway
  • Updated sprite of Mecha Squirrel'due south acorn grenade to exist more visible, it now looks like an iron acorn.
  • Minions in the boss room at present die aslope the dominate' decease
  • Updated Murderous Megamoth tiered particular distribution, with a higher run a risk at abilities.
  • Groovy Owl now drops tiered items as well as a Potion of Vitality

UI Improvements

New Notification System

With the new notification organisation, we are moving information usually posted in the conversation to a new area, kickoff to exist more visible and 2nd to keep the conversation for chat related messages.

So now drinking a potion or queuing up for a realm will take a singled-out expect to information technology. Yous may have caught a glimpse of this feature when we introduced the Forge and the recovery of Forgefire as well as unlocking a blueprint.

We thought this is a pretty smashing way to reduce clutter in the chat so we expanded on it and moved most of the info messages into the new notifications. And yes, it now shows new notification types for both player deaths and dungeons opened past keys!

Minimap Changes

With this update we reworked how the minimap looks besides! At present you can meet icons for dissimilar NPC's and interactable entities like your Vault Chest, Gift Breast, and Blacksmith, alongside other visual improvements like other players' icons and portals.

Lore Items

New lore-related items tin now be found in the game, like books! Double-clicking them will allow you to read them (but retrieve it doesn't break the game!).

Nosotros plan on giving a picayune bit more spice to Realm's rich (but a tad too hidden) lore, and this might exist a pace towards that. Let us know if y'all similar it!

UI/Aesthetic Changes

  • Implemented Forest Maze music by WangleLine
  • Changed Unity News name from "Latest News" to "Annal"
  • Added "Highlighted" section for the summit 3 news
  • Added a toggle option to turn off vitrify icons on other players
  • Equipping 4 different sets of ST items no longer creates a sixteen×16 sprite icon set of the band that the player has equipped.
  • Fixed the issue that caused buff icons to overlap
  • Fixed error message for attempting to teleport to a cloaked player
  • Stock-still the outcome that acquired the 'Best Server' option disabling when the user cancelled the 'Connect to All-time Server' prompt in the same instance
  • User is no longer able to moonwalk subsequently de-transformation from removing an item from an equipped ST set
  • Remove Fellow member office no longer appears for order members who are below officer rank
  • Chat window no longer opens up when the user presses social keys in the 'Search input field' in the Social menu
  • User no longer gets two notifications later Mute/Unmute other actor instead one
  • Fixed an issue that caused the camera eye and off-centre functions non working for some people
  • User no longer gets the quest list in the nexus
  • Fixed an issue that acquired users to get Friends Listing mistake dialog when accessing Friend Listing/Society List.
  • User no longer gets Oryx letters in the nexus
  • The user should become a notification when the user clicks on the 'Ignore' pick
  • Fixed an issue that caused players on Pet G not getting the notification "Stop spamming or yous will exist kicked"
  • Stock-still an issue that caused players not getting some notifications.
  • Mistake letters are no longer spammed multiple times
  • Consuming blueprints now ever generates a notification
  • "EH venom" no longer appears instead of the Killer Honey on the death window text when a character dies to information technology
  • Fixed an issue that acquired the Notification "You lot cannot do that once again for x seconds" to be shown on unwanted situations.
  • The user tin can no longer remove himself from the guild chronicle at any rank
  • Stock-still an issue that caused the user list to fail to appear on the screen until the user clicked anywhere on the screen while the social panel was already opened
  • Fixed an issue that sometimes created death sounds on an endless cycle when a grapheme died
  • Fixed an issue that displayed the "Admission token expired" dialog when downloading the build from the launcher
  • Oryx's Dwarf Miner event callout text now appears aligned in chat
  • Login credential prompt no longer appears for Steam users
  • Actor transparency has been improved farther
  • Added additional camera zoom steps
  • And there's 1 extra change you'll take to meet for yourself, courtesy of the talented Saturn.

Other Changes and Fixes

Fame and Progression Changes

  • Fixed inconsistency of XP bonuses in tiered items
  • New batch of blueprints added to the Nexus to be sold for fame
  • New packs of blueprints can appear in the shop. These will not be gold-exclusive, equally they would as well appear equally either boodle, sold for fame, or obtainable during events.
  • Adjusted fame prices of all sold items
  • Adjusted fame prices of several purchasables in the game:
    • Dyes –> Upward by x1.75
    • Pet One thousand –> Up past x1.75
    • Feeding –> Upwardly past x1.75
    • Fusing –> Upwardly past x1.75
    • Tiered items –> Up by x2 and reduced their Feed Ability by x0.75

Gameplay Changes

  • Changed Keyper'southward dungeon pool for Easter
  • Changed Nexus to Hanami theme
  • Added Easter tokens to dungeons and encounters
  • Increased Golden Rat spawn rate
  • Added proper hitting/death sounds to Primary Rat
  • Made Forbidden Jungle a guaranteed drib from Nifty Ringlet Ophidian
  • Extended the fundamental blocking organisation from 1.three.iii.0.0 to more places such every bit the Inner Sanctum and Crystal Cavern spawn locations
  • Stock-still the cooldown system of procs. This concerns both interactions of proc combinations between items, as well as some specific items such as:
    • Wand of Geb
    • Divinity (Fixed in 1.3.iii.0.0)
    • Soulcursed Scythe (Fixed in ane.3.3.0.0)
  • Stock-still an issue with procs where the cooldown was reset while the proc was non actually granted, like with alien armors and the Hallowed Hide
  • Stock-still a problem where using the Soulcursed Scythe after taking damage while cloaked would crusade the third scythe strike to fire in the reverse direction
  • Fixed an edge example where Oryx three'southward messengers would remain stuck in a state until reactivation
  • Oryx 3's messengers now telegraph their attack when they become active once more
  • You can no longer shoot backwards if you change your peel in the vault and shoot at the same time

New Items

Knowledge Base of operations

The Summoner has also summoned a new website for our Client Support team. From in that location you will exist able to submit tickets, read FAQ sections for a wide variety of topics and also read general information about the game. It will be updated on a regular basis with everything Realm-related.

Y'all can check it out here: https://support.rotmg.com/hc/en-us

Biff'south Actress

Biff's Extra is a express time program that unlocks opportunities to get large treasures. With the purchase of select boxes or packs, players will get i or several Biff'due south Actress's, a mystery detail that contains many treasures with potentially very high value. Biff's Extra doesn't add to the cost of the pack.

If you lot open one of Biff's Secrets, delight attain out to Customer Back up to claim your great treasure. Please keep in mind that if you get Cloak-and-dagger Hoard or Fill-in Stash, it will simply exist given out at the stop of the Extra menstruation.

Biff's Actress starts today, March 30th, and will stop on May 4th. You will be able to claim your treasures until May 17th.

The Biff's Secrets item but contains the four secrets shown below:

The Biff's Extra item can contain:

  • Biff's Secrets
  • Paramount Ore
  • Solar Energy Drink
  • Heart-shaped Chocolate Box
  • Legendary Mystery Skin
  • Ballsy Mystery Skin
  • Epic Mystery Pet Skin
  • Legendary Mystery Pet Pare
  • Superior Ore
  • Mystery ST Chest
  • Chocolate Bonbon x3
  • Char Slot Unlocker
  • Ambrosia
  • Mystery ST Shard x10
  • Rare Mystery Peel
  • Rare Mystery Pet Skin
  • Crystal of Farthermost Fortune x20
  • Exalted Sulphur
  • Chalice of Ambrosia
  • Crystal of Fortune x20
  • Greater Ore
  • Force Nildrop
  • Cinder Nildrop
  • Blood Nildrop
  • Moon Nildrop
  • Vault Chest Unlocker
  • Paramount Sulphur
  • Crystal of Fortune x10
  • Crystal of Extreme Fortune x10
  • Chocolate Bonbon x1
  • Vial of Pure Ambrosia
  • Gold Lucky Clover
  • Droplet of Ambrosia
  • Adventurer'southward Belt
  • Teal Nildrop
  • Hazel Nildrop
  • Azure Nildrop
  • Crimson Nildrop
  • Cherry-red Nildrop
  • Beryl Nildrop
  • Onyx Nildrop
  • Amaranth Nildrop
  • Legendary Mystery Key
  • Superior Sulphur
  • Basic Ore
  • Lucky Clover
  • Loot Tier Potion
  • Loot Drop Potion
  • Backpack
  • Mystery ST Shard x1
  • Epic Mystery Key
  • Greater Sulphur
  • Minor Teal Nildrop
  • Minor Hazel Nildrop
  • Minor Azure Nildrop
  • Pocket-sized Crimson Nildrop
  • Pocket-size Scarlet Nildrop
  • Pocket-sized Beryl Nildrop
  • Minor Onyx Nildrop
  • Small Amaranth Nildrop
  • Crystal of Fortune x1
  • Crystal of Extreme Fortune x1
  • Bones Sulphur
  • Rare Mystery Key

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